I tried to find a way how to remind to people that recycling of plastic materials could be even funny. I selected the environment of business mall. The most of products with plastic packing you can buy right there. When you approach the cash desk there are some coloured areas in special shape on the floor (PET bottle for example - you can easily create another one). When you step on the first part of the "PET bottle", to remind the need to recycle - the part of shape will change colour from violet to GREEN and will make a sound like you really step on the PET bottle by recycling.
In time for Copenhagen, CO2 Emissions and Global Warming are flamboyant topics of our century and will, sooner or later, demand our commitment. While it is difficult to reach global agreements of a big scale, it is easy to contribute individually by changing our behavior - and act as role models and messengers to policy makers. Street traffic accounts for around 20% of global CO2 emissions. Yet, a significant share of these emissions is generated while not moving at all, e.g. in front of red lights or traffic jams. In other words, it is completely wasted.
We always forget to wash our hands after we go to the restroom. So the idea is to put a mini game on the mirror and the buttons are on the bottom. You will have 30 seconds to wash them and win the mini game.You will have three buttons on the sink, the buttons have a protector against water. The mirror will have 5 different mini games and are chose randomly. If you win bubbles will come out from different parts of the room, but if you loose you will be splashed by a ballon that is up on the roof but inside. The mirror will say the instructions on the right in a paper.
Many people prefers to get downtown by car and traffic raises the level of pollution.
How to convince people to park their car outside the urban belt and use the public transportation system to get downtown? And, focusing on the car park lot, is it possible to make the car parking more fun?
What about using cars instead pressing step sequencer buttons to create an high-scale step-sequencer with dynamic light and musical effects? This would bring drivers to say: "OK, there's a free lot there, let's park my car onto and see what happens."
We are proposing a carnival-type game called the Butt Launcher which will replace the fun of flicking butts on the ground with the fun of firing butts at antique tin toy characters in a circus tent. Players will be rewarded by points based on the values on the toys and audio sounds such as childrens' voices saying "Quack! (tee hee)" or "Moo" or other sounds based on the toy struck with the butt. The antique appearance of the Amazing Butt Launcher will intrigue and amuse people inundated with sophisticated digital gadgetry. Butts will be collected in a fireproof bin in the bottom of the unit.